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John, I wished the freakers would finally finish him off. He listens to radio broadcasts from a local Alex Jones-esque conspiracy theorist and yells at him like an elderly parent ranting at the talking heads on TV.
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When people ask him how he’s feeling, he lies and tell them he feels nothing. John criticizes the “mumbo jumbo” and tells him to shut up. John valuable into about the freaker threat, St. Later, when a scientist is trying to give St. They don’t teach that one in Conflict Resolution 101. But mere seconds into negotiations, he pulls a gun. He knows the situation is delicate, and success means putting his best foot forward. John, in need of medical help for a wounded friend, has to negotiate with a settlement that wants him dead. He often says one thing, then does the opposite. He has two modes: yelling at the top of his lungs or sarcastically muttering under his breath. Here we come to Days Gone’s first big problem: Deacon St. John is cruising the wilderness running errands for various human settlements, avoiding freakers, and mourning what he can only assume was his wife’s death. After Deacon’s wife Sarah is wounded, he puts her on the last government helicopter out of town, hoping she can get medical treatment somewhere safe. At the onset, zombies - called “freakers” here - have overrun everything.
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John, an outlaw biker and Afghanistan vet.
#Days gone horde sizes tv
And while this narrative-driven open world game has earnest hopes of reaching the heights of TV’s golden age, the writing sadly comes across like a TV show an intern pitched after back-to-back binge watching The Walking Dead and Sons of Anarchy.ĭays Gone tells the story of Deacon St. In reality, it’s less about killing zombie swarms and more about fighting other humans. Days Gone has been pitched as an open-world zombie game challenging players to fight hordes of the living dead. Unfortunately, this epic fight happened exactly once, and only after a whopping 40 hours of playtime. It was an exhilarating moment that shows the potential of Days Gone, out April 26 for PlayStation 4 from developer SIE Bend Studio.